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Kids Telling Time

Educational

12.00 Reviews
4.2
Developer
Intellijoy Educational Games for Kids
Released
Oct 3, 2014
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Screenshots

Kids Telling Time screenshot
Kids Telling Time screenshot
Kids Telling Time screenshot
Kids Telling Time screenshot
Kids Telling Time screenshot
Kids Telling Time screenshot
Kids Telling Time screenshot
Kids Telling Time screenshot
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Learning to tell time is one of those skills that looks simple until a child has to connect a clock face, a number display, and the words used in everyday conversation. Kids Telling Time takes that narrow learning goal and turns it into a focused educational game rather than trying to become an all-purpose early-learning platform. I find that focus useful: when a child needs practice with hours and minutes, a small dedicated activity can be easier to understand than a large app filled with unrelated games.

The game is made by Intellijoy Educational Games for Kids and is aimed at Everyone. It costs $1.99, so it sits in the inexpensive paid-app category rather than relying on a free download model. Its central purpose is to let children practice setting time and reading both digital and analog clocks. That sounds modest, but the combination matters because children often recognize a digital display before they understand what the hands on a clock face are doing.

After spending time with it, my overall impression is that this is best treated as a short, repeatable practice tool. It is not the kind of game I would choose for a child who wants a long story, elaborate rewards, or constant novelty. I would choose it when the goal is clear: help a child become more comfortable reading and setting a clock, then reinforce that skill during ordinary parts of the day.

How it works on a shared household device

A realistic use case is a family tablet kept in the kitchen or living room. One child might use it after breakfast for a few minutes, while a parent checks the answers and then connects the activity to the day ahead: “When the minute hand reaches the six, that means half past.” Later, a sibling can try the same exercise without needing a separate device or a complicated setup. Because the subject is specific, the game lends itself well to these brief shared sessions.

I like this kind of shared use more than handing over a general game and hoping the learning happens incidentally. A parent can see what the child is working on and immediately continue the conversation away from the screen. If the child has just practiced an analog clock, the adult can point to the wall clock and ask for the current time. If the child has been working with a digital display, the adult can ask how that display relates to the hands. The app becomes a prompt for real-world practice rather than the entire lesson.

There is also a practical advantage to its limited subject matter. A child who is still learning time does not have to navigate a large collection of unrelated activities before reaching the relevant exercise. On a shared device, that makes it easier for a parent to say exactly what the session is for. I would still stay nearby with a younger learner, not because the activity needs constant technical supervision, but because the most valuable part is discussing why an answer is correct.

The trade-off is that a shared device can blur who is practicing and how often. The game should not be treated as a family record system unless the household creates its own simple routine. I would use a small paper note, a calendar reminder, or a spoken check-in if several children are taking turns. That is not a missing feature to complain about; it is simply the sensible way to coordinate a focused learning tool when more than one child uses the same screen.

What to do before handing over the device

My advice is to decide the learning target first. If the child is still confusing the hour hand and minute hand, begin with a short session and keep a real clock nearby. If the child already understands the hands but struggles to interpret a digital display, use the app as a translation exercise: ask the child to say the digital time aloud, then find the matching position on an analog clock.

This preparation makes a bigger difference than letting the child play without context. A child can sometimes guess a visual answer correctly without understanding the relationship between the numbers and the hands. Asking one follow-up question—“How did you know?”—helps reveal whether the concept is secure or whether the answer was a lucky choice.

I would also set a clear stopping point. A short session followed by a real-life question is more useful than leaving the child with the game until interest fades. For example, a parent might use it before school, then ask the child to identify the time for leaving. In the evening, the same routine can be repeated with bedtime or dinner. The point is not to turn every household transition into a test, but to give the screen practice a meaningful connection.

Since the game is paid, I see it as easier to frame as a deliberate learning purchase rather than an endless stream of optional content. The current version is 1.2.10, and it supports a minimum OS of 7.1. Before installing on an older device, I would check that the operating system meets that requirement. That is especially relevant for a hand-me-down tablet used by children, where compatibility can be the first practical boundary.

Keeping accounts and expectations separate

For a household with several children, I would avoid pretending that one shared session represents everyone’s progress. The game’s value is in the practice itself, so each child should be encouraged to answer independently rather than copying a sibling. A parent can rotate turns: one child sets or reads the time, the other explains the answer, and then they switch. This turns a shared device into a cooperative learning moment without assuming that the app provides separate child profiles or family dashboards.

That distinction matters for trust. If an older child is already comfortable with clocks, the activity may feel too easy, while a younger child may need more explanation. I would not use the same expectation for both. The older child can act as a checker only after answering honestly, and the younger child should have room to make mistakes without being rushed.

For a child who uses a parent’s phone, I would also keep the session supervised enough to prevent accidental wandering into unrelated content. The game itself is educational and rated Everyone, but a shared phone is still a shared phone. A simple household rule—use the activity only while an adult is nearby, then return the device—works better than assuming the app should manage every boundary.

Understanding the learning value beyond the clock face

The strongest part of this game is the pairing of digital and analog practice. Many children learn to read a digital time as a group of numbers, yet hesitate when asked to interpret the hands on a clock. Others can point to the hour hand but do not understand why the minute hand changes the way the spoken time is expressed. Moving between the two forms helps expose that gap.

I would use the two formats in a deliberate order rather than treating them as interchangeable. Start with the format the child finds easier, then ask for the equivalent in the other format. If the child reads a digital display quickly but struggles with the clock face, pause after each answer and have the child identify the hour hand, the minute hand, and the relevant number. That extra explanation is where the learning becomes more durable.

A less obvious benefit is that setting a time is different from merely recognizing one. Recognition can become a visual matching task, while setting requires the child to translate an idea into a position. When practicing, I would ask the child to say the target time before touching the clock. That creates a useful three-step routine: hear or read the target, plan where the hands belong, and then check the result.

Another useful approach is to connect errors to language. If a child says “six forty” but places the minute hand near the two, the issue may not be the clock itself. The child may be counting the hour marks instead of the five-minute intervals. I would explain that each number on the clock can represent five minutes when the minute hand is being read, then return to the activity. This is the kind of correction a parent can provide around the game, even if the screen only confirms whether the answer is right.

I would not expect the app alone to teach every part of time vocabulary. Children still need conversations about “in ten minutes,” “quarter past,” “half past,” morning, afternoon, and the difference between an event’s duration and its starting time. The game is most effective as a practice layer inside that wider learning process. If a child can complete the activities but cannot use the skill to understand when to get ready, more real-world examples are needed.

A routine that works better than random practice

My preferred routine is brief and consistent. First, I would ask the child to read a real clock. Next, I would let the child practice in the game, alternating between reading and setting. Finally, I would return to the real world with a question connected to the household schedule. This sequence prevents the screen from becoming an isolated quiz and gives the child a chance to apply the idea immediately.

For example, before leaving for an appointment, a parent could ask the child to identify the current time and the planned departure time. The child can then practice the target time in the game and explain how the hands should look. On another day, the parent might choose a time that appears on a digital device and ask the child to show it on an analog clock. These small variations keep the same skill connected to different situations.

With siblings, I would use explanation as the measure of success rather than speed. One child can read the time, and the other can describe why the minute hand belongs where it does. If they disagree, they can check the clock together. This is more constructive than turning the activity into a race, especially when one child has had more exposure to analog clocks.

Parents should also watch for a common trap: finishing an activity is not the same as mastering the concept. If a child answers quickly but cannot explain the relationship between the display and the hands, reduce the pace and use fewer examples. If the child consistently understands one format but not the other, concentrate on translation rather than repeating the easier task.

Age, trust, and the right level of independence

The Everyone rating makes the game broadly suitable for children, but age suitability is not the same as readiness. A child may be old enough to use it and still need an adult to explain the clock face. Another child may understand the basics but become frustrated by a task that feels repetitive. I would judge the session by the child’s actual comfort with time concepts, not by the age label alone.

For a beginner, sitting together for the first few sessions is worthwhile. The adult can model how to look at the clock instead of guessing from the overall picture. Once the child can explain the answer, independent practice becomes more reasonable. I would still check in occasionally, particularly if the child is using the game as a substitute for a real clock rather than as a bridge to one.

Trust also means allowing wrong answers to be useful. I would avoid correcting every move immediately. Let the child notice the result, ask what seems different, and then guide the explanation. A calm response is important because time can become a confidence issue: children may decide they are “bad at clocks” when the real problem is simply that the minute hand has not become familiar yet.

The game is less suitable for children who need rich narration, physical manipulatives, or a highly social lesson. A parent who wants a broad curriculum covering reading, numbers, shapes, and stories will probably prefer a larger educational platform. A child who already reads analog and digital time comfortably may also find this too narrow. In that case, a practical schedule, elapsed-time puzzles, or real household planning may offer a better next step.

How it compares with common alternatives

Compared with a paper worksheet, this game offers a more immediate way to interact with both clock formats. A worksheet can be excellent for drawing hands and recording answers, but it does not provide the same quick cycle of trying, checking, and trying again. I would use paper when I want the child to show reasoning or practice writing, and the game when I want repeated visual manipulation without preparing a stack of exercises.

Compared with a physical teaching clock, the game is more convenient for structured practice but less useful for hands-on explanation. A movable clock lets a parent physically place the hands, demonstrate how the hour hand shifts, and discuss the mechanics slowly. That is especially valuable for a child who learns through touch. I would not replace a teaching clock with the app; I would use the physical clock for explanation and the game for extra repetition.

Compared with a broad children’s learning app, this title is less distracting. A larger platform may provide more variety and a stronger sense of progression, but it can also make it harder to keep a session focused on time. Kids Telling Time makes more sense when the household wants a single-purpose tool that can be opened for a specific practice goal. The compromise is that it may feel limited once the child has moved beyond basic clock reading.

Its paid price is another point of comparison. At $1.99, the decision is relatively simple for a family that specifically wants time practice, but I would not buy it merely because it is inexpensive. The narrow subject is the reason to choose it. If a child needs a complete early-learning program, the better value may come from a broader option, even if the individual activity is less focused.

What the numbers around the listing suggest

The game has an average rating of 4.2 from around a hundred ratings, with a dozen written reviews, and it has passed ten thousand installs. I read that as evidence of a small but real audience rather than a sign that it is a dominant classroom platform. The rating is encouraging, while the modest reach reinforces my view that this is a focused household practice game, not a universal solution for every learner.

It was released on October 3, 2014, so I would approach it with sensible expectations about presentation. Its usefulness comes from the learning task, not from expecting the visual polish or breadth of a recently built children’s platform. The version information and operating-system requirement are worth checking on older shared devices, especially when the app is intended for a child who may be using an older phone or tablet.

My household verdict

I recommend Kids Telling Time when a child needs concentrated practice moving between analog and digital clocks, and when a parent is willing to connect that practice to daily routines. The best results will come from short sessions, spoken explanations, and a real clock nearby. Used that way, the game can help turn a confusing school topic into something the child sees and discusses throughout the day.

I would skip it if you are looking for a full curriculum, a long-form game, advanced elapsed-time work, or a platform designed around multiple child accounts and detailed household tracking. It is also not the right choice for a child who already reads clocks confidently. For those situations, a physical teaching clock, worksheets, or a broader educational app may be more appropriate.

For a shared household device, though, its narrow purpose is a strength. A parent can introduce the activity, set a clear boundary around the session, and then use ordinary moments—breakfast, school departure, dinner, or bedtime—to check whether the skill transfers beyond the screen. My recommendation is to treat it as a focused practice companion, not a replacement for real-world teaching. At $1.99, that is a reasonable role for a small educational game, provided the child genuinely needs help with telling time and the family is comfortable supplying the explanation and coordination around it.

Highlights

  • Clear analog clock design helps children recognize hour and minute hands.
  • Short practice sessions are suitable for young learners with limited attention spans.
  • Progressive difficulty can support learning from basic to more advanced times.
  • Colorful visuals make the exercises more inviting for children.
  • Useful for independent practice at home or during classroom activities.

Limitations

  • May feel repetitive once children master the available exercises.
  • Some children may need adult guidance to understand unfamiliar time formats.
  • Learning value can be limited if the app lacks detailed explanations.
  • Small text or clock elements may be difficult to see on compact screens.
  • Compatibility and feature availability may vary across older devices.

Frequently Asked Questions

What is Kids Telling Time, and who is it designed for?

Kids Telling Time is an educational app designed to help young children learn how to read analog and digital clocks. It introduces concepts such as hours, minutes, half-hours, quarter-hours, and common time expressions through colorful lessons and interactive exercises. The app is mainly suitable for preschool and early elementary students, although the ideal age may vary depending on the child’s current learning level.

What skills can children develop with Kids Telling Time?

The app focuses primarily on recognizing clock faces and understanding the relationship between the hour and minute hands. Children can practice identifying exact hours, counting minutes, matching analog clocks with digital times, and answering simple time-related questions. These activities may also support concentration, visual recognition, memory, and basic problem-solving skills, making the app useful as a supplement to classroom or home learning.

Is Kids Telling Time easy for children to use independently?

Kids Telling Time is generally created with a child-friendly interface, simple controls, and visual instructions so that young learners can begin practicing without constant assistance. However, younger children may still benefit from a parent or teacher explaining the difference between the hour and minute hands before starting. Adult support can also help children understand mistakes and connect the exercises with real-life daily routines.

Does Kids Telling Time require an internet connection or include in-app purchases?

The exact requirements can depend on the version installed and the device platform. Many educational clock-learning activities can be used offline after installation, but some features, updates, advertisements, or additional content may require internet access. Parents should review the app-store listing before downloading to check for in-app purchases, subscription options, advertising, privacy details, and whether all lessons are included in the initial download.

Is Kids Telling Time safe and appropriate for children?

Kids Telling Time is intended for educational use by children, but parents should still check the current store listing, permissions, age rating, and privacy policy before installation. It is also important to review whether the app contains advertisements, external links, account requirements, or data collection. For younger users, enabling parental controls and supervising the first sessions is recommended to ensure the app fits the child’s age and learning needs.

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Kids Telling Time icon

Kids Telling Time

Educational


12.00 Reviews
4.2
Developer
Intellijoy Educational Games for Kids
Released
Oct 3, 2014

Alternative to Kids Telling Time

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